AI Insights · Timothy · October 2025
Top 5 Vikings Games Performance in Oceania Q3 2025
Explore the performance trends of the top 5 Vikings-themed games on a unified platform in Oceania during the third quarter of 2025, with data insights from Sensor Tower.
During the third quarter of 2025, the performance of Vikings-themed games on a unified platform in Oceania showed varied trends across different metrics. Here’s a detailed look at the top five games:
Viking Rise from IGG Singapore Pte. Ltd. saw fluctuations in revenue, starting at approximately $14.7K in early July and peaking at around $20.2K mid-month before descending to about $14K by the end of September. Downloads began at around 2K, dipping to 786 in early August, and rebounding to 1.2K by quarter's end. Weekly active users (WAU) remained relatively stable, with a slight increase from 18.1K in early August to 21K in September.
Vikings: War of Clans PvP by Plarium LLC had a steady revenue climb, beginning at $7K and peaking at $9.6K in late July. Downloads were low, generally under 200 weekly. Active users increased from 351 in early July to 401 by late September.
Vikingard from Orienjoy International Company Limited experienced a notable revenue spike to $3.8K in mid-July, then fluctuated, ending at $1.5K. Downloads were minimal, peaking at 45 in late September, while active users started at 136 and slightly decreased to 111 by the end of the quarter.
Lucky Buddies by Joyvoo Ltd. showed minimal revenue activity, peaking at $281 in early July and dropping to $10 by the end of September. The game had no significant download or active user data during this period.
Bad North: Jotunn Edition from Raw Fury maintained consistent revenue around $100 weekly, with downloads averaging around 40. Active users were stable, starting at 570 and ending at 497.
These insights, provided by Sensor Tower, reflect the dynamic landscape of mobile gaming in Oceania. For more detailed analytics and trends, visit Sensor Tower's platform.